College of Computing and Informatics - College of Computing and Informatics

  • Associate Professor Computational Social Science, Technology Management, Data Science
  • LEE, CHANGJUN 홈페이지 바로가기
    Lab AXIS Lab

Research Interest

Media User, Culture Technology, Innovation System

Education

  • Ph.D. in Econ (Technology Management & Policy), Seoul National University (2015)
  • BS, Biology & Chemistry, Yonsei University (2010)

Experience

  • Associate Professor. SKKU School of Convergence (2023~)
  • Associate Professor. Hanyang Univ. (ERICA) Media & Social Informatics (2022~2023)
  • Assistant Professor. Hanyang Univ. (ERICA) Media & Social Informatics (2019~2022)
  • Postdoc Fellow. University College Dublin (2017~2019)
  • Research Associate. National University of Singapore (2015~2017)

Journal Articles

  • (2026)  Invigorating PDA technology transfers: the impacts of informal appropriability regimes and opportunistic intentions.  KNOWLEDGE MANAGEMENT RESEARCH & PRACTICE.  24,  5
  • (2026)  Selective media exposure and political polarization in a high-choice media environment: evidence from South Korea.  HUMANITIES & SOCIAL SCIENCES COMMUNICATIONS.  13,  1
  • (2026)  Stage-specific generative AI use and dependency in learning: associations with test performance, perceived learning, and learning satisfaction.  INTERACTIVE LEARNING ENVIRONMENTS.  34,  5
  • (2026)  Signaling Digital Identity: How Perceived Scarcity Outweighs Ownership in NFT-Based Self-Representation.  INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION.  1,  1
  • (2026)  Mapping knowledge recombination for innovation: cognitive proximity and business method patents in the digital era.  JOURNAL OF KNOWLEDGE MANAGEMENT.  30,  11
  • (2025)  Gamification in the Metaverse: How Design Attributes Shape User Preferences Across Age Groups.  JOURNAL OF THEORETICAL AND APPLIED ELECTRONIC COMMERCE RESEARCH.  20,  4
  • (2025)  Institutional complexity and technology governance: The societal diffusion of AI recruitment in South Korea.  TECHNOLOGY IN SOCIETY.  84,  4
  • (2025)  From similarity to multiplicity: Avatar multi-persona tendencies and cognitive responses in the Metaverse.  COMPUTERS IN HUMAN BEHAVIOR.  172,  1
  • (2025)  Associations of green space visitation patterns with sociodemographics, health, and perceptions: A cluster analysis using smartphone Wi-Fi and GPS data.  PLOS ONE.  20,  6
  • (2025)  Exploring the competitive market structure of digital-based subscription economy: The empirical investigation of South Korea.  TELEMATICS AND INFORMATICS.  98,  1
  • (2024)  Profiling the AI speaker user: Machine learning insights into consumer adoption patterns.  PLOS ONE.  19,  12
  • (2024)  Predicting wearable IoT Adoption: Identifying core consumers through Machine learning algorithms.  TELEMATICS AND INFORMATICS.  93,  1
  • (2024)  Exploring drivers of fintech adoption among elderly consumers.  TECHNOLOGY IN SOCIETY.  78,  1
  • (2024)  Exploring the interplay between social distancing, innovation adoption, and privacy concerns amid the COVID-19 crisis.  SCIENCE AND PUBLIC POLICY.  51,  6
  • (2024)  Strategies for launching streaming content: Assessing movie-country relatedness and its impact on international popularity.  PLOS ONE.  19,  6
  • (2024)  Time-of-Day and Day-of-Week Effects on TV and OTT Media Choices: Evidence from South Korea.  JOURNAL OF THEORETICAL AND APPLIED ELECTRONIC COMMERCE RESEARCH.  19,  1
  • (2023)  Changes in regional knowledge bases and its effect on local labour markets in the midst of transition: Evidence from France over 1985-2015.  APPLIED SPATIAL ANALYSIS AND POLICY.  16,  3
  • (2023)  The Return of the King: The Importance of Killer Content in a Competitive OTT Market.  JOURNAL OF THEORETICAL AND APPLIED ELECTRONIC COMMERCE RESEARCH.  18,  2
  • (2023)  The effect of watching OTT late at night on the sleep pattern of users.  SLEEP AND BIOLOGICAL RHYTHMS.  21,  4
  • (2023)  Regional knowledge spaces: the interplay of entry-relatedness and entry-potential for technological change and growth.  JOURNAL OF TECHNOLOGY TRANSFER.  48,  2

Conference Paper

  • (2026)  No Time to Say Goodbye: Emotional Loss Responses to Sudden Termination in Immersive AI Interactions.  ACM Conference on Human Factors in Computing Systems.  SPAIN
  • (2025)  See, Sense, Spark: Profiling Granularity in Proactive AI for Creative Research Ideation.  ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games.  HONG KONG